@john_163 | ||
Confidence in DefendingOver 25 gameplay changes made to Defensive AgilityImproved player tracking and marking.Faster animation recovery when you miss a tackle.Re-balancing of sprint and acceleration curves. (reduced)Retuning of jockeying to provide smoother less jerky transitions. |
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@john_163 | 26 June 15 | |
Defend As A Unit Players will now actively mark space as well as the man. Players recognise faster when possession is turned over and respond accordingly. New defensive covering and positioning logic. Players will now actively drop in to fill dangerous space.
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@john_163 | 26 June 15 | |
Tackling Fundamentals Standing and sliding tackles completely reworked. Slide tackles are now slightly longer in distance. More emphasis on the engine choosing the right tackle animation. In air tackles allow you to tackle when the ball is bouncing (this wasn't in FIFA 15) You can now tap X to cancel out of slide tackles to recover faster. New Fake Tackle, which you can use to try and lure an attacker.
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@john_163 | 26 June 15 | |
Goalkeepers Emphasis on goalkeepers being more human. In FIFA 15, they were too good in certain situations, and poor in others. Aiming for balance in 16. A host of new goalkeeper animations added.
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@john_163 | 26 June 15 | |
Control The Midfield
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@john_163 | 26 June 15 | |
Interception Intelligence Players now actively look to intercept, block, or divert passes which are close to them. Players now step in to the line of passes, anticipating the destination. Interception Intelligence is Personality based (some players are better at it)
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@john_163 | 26 June 15 | |
Passing With Purpose Brand new R1 X pass in FIFA 16 which adds more pace to ground passes. Designed to allow passes in to tight spaces, creating new opportunities. Due to the added pace, greater error is applied to the pass direction and first touch.
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@john_163 | 26 June 15 | |
Moments of magic
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@john_163 | 26 June 15 | |
No Touch Dribbling New dribble type, allows you to feint with your body without actually touching the ball Acts as a clutch for dribbling, providing greater freedom. Controlled using a combination of LB RT. You need to see this in action, it's very hard to explain.
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@john_163 | 26 June 15 | |
Dynamic crossing Crosses are now aimed at space, rather than directly on to players heads. Results in more attackers on the run in the box rather than stood still. Crosses are more whipped and dangerous. Lots of brand new crossing animations.
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@john_163 | 26 June 15 | |
Clinical finishing Shooting is now more consistent (less wild curve, etc on shots) Driven shot trajectory has been retuned to be flatter providing better power feedback. More venom in shots h*t on the run versus still/jogging. Advanced foot modelling will respond to the shape of the foot as you strike the ball. Volleys have been completely re-animated.
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