@warded | ||
VanillaWare and Atlus (SEGA) |
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@warded | 18 February 24 | |
08.03.2024
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@warded | 21 February 24 | |
Demo.
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@warded | 22 February 24 | |
With Japanese Audio and English Text, the automatic text advances at the pace of the audio so sometimes you get no time to read the text and sometimes it lingers on the screen more than is required. Basically they are badly off sync.
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@warded | 23 February 24 | |
Auto-advance has a wait timer that defaults to 0.3 seconds Hmm... EDIT: Turned auto-advance off entirely.
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@warded | 26 February 24 | |
The Japanese dialogue is way less elaborate than what the english text is They say 2 or 3 words and the text is a long as* sentence or three and sometimes does not match up to what was said. I guess it is okay to make the dialogue (and lore?) deeper/richer than what it actually originally is. This is similar to another japanese game i recently played: Trinity Trigger |
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@warded | 26 February 24 | |
Note: i understand some of the japanese exactly because it is so simple. Very generic phrases etc. A more literal approach might be called boring or something... Reviewers will probably play the game with english voices too. d*mn scrubs LOL
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@warded | 28 February 24 | |
I thought i wouldn't like another strategy game from vanillaware after GrimGrimoire, but it seems okay so far based on the demo. The game has lots of tutorial info which is good too.
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@warded | 29 February 24 | |
There is a timer on the overworld menu that says play time left ~5 hours. EDIT: Okay, the demo allows 7 hours of game time from which the first two are spent in the tutorials.
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