@iguana | ||
The gaming adaptation of this thread. So what is the typical run of events in games? |
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@iguana | 14 August 12 | |
explosive barrels are always conveniently placed and indicated by a visible red colour
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@iguana | 14 August 12 | |
you can only take a couple of members of your squad on missions, despite the reality that if you took them all your mission wmtjdtad accomplished quicker and you could save the world faster
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@iguana | 14 August 12 | |
most characters will repeat, word for word, what they told you just now and will never get annoyed or walk away
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@miickie | 14 August 12 | |
Why are they explosive barrels knocking about anyway? Iv not seen one yet :(
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@iguana | 14 August 12 | |
small walls, piles of rubble or a simple razor wire strip will hinder the players progress, in most cases the player would be able to step over
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@iguana | 14 August 12 | |
@ miickie - 14.08.12 - 08:37am Why are they explosive barrels knocking about anyway? Iv not seen one yet :( Look for the afghan soldier or turian freedom fighter using em as active cover |
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@iguana | 14 August 12 | |
your mission path is nearly always conveniently laid out for you in a linear path, if it is not then simply consult your HUD
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@iguana | 14 August 12 | |
gun emplacements have unlimited ammo........until you remove them
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@iguana | 14 August 12 | |
double jumps exist
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@iguana | 14 August 12 | |
you can carry 300 pound in weight......in your underwear
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