@newt182 | ||
Games are tied to your account, so you can't borrow a game. The fee to use a second hand newly released game will be the same price as buying the game new. The Xbox will have to regularly connect to Microsoft servers (every 24 hours has been said although maybe not the finalised time restriction). Games must be installed to the HDD and the HDD cannot be changed/upgraded. Future games will require always online once some of the game processing is off loaded to remote servers. |
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@newt182 | 22 May 13 | |
I've probably missed something. Facts only please.
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@dtwillia | 22 May 13 | |
Once a week is plenty
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@vamesx1 | 22 May 13 | |
The always online aspect is up to developers, edit that.
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@popcap | 22 May 13 | |
Are u on steam @ dtwillia
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@rpd.fire | 22 May 13 | |
so having to install pc games to the systems hdd is a bad thing too. thanks for the clarification. ive always said it.
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@newt182 | 22 May 13 | |
You missed the point. You can't change the HDD on the Xbox One, that 500GB will be used up very quickly. On a PC you can add hundreds of HDD's if you want to. You can use external storage on the Xbox One, but you wouldn't want to play games from it.
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@newt182 | 22 May 13 | |
@ vamesx1 - 22.05.13 - 01:58pm The always online aspect is up to developers, edit that. Yes it is up to the developer. But what happens half way through the consoles life cycle and graphics on PC are much better than consoles? Are players going to want better graphics at the cost of having some low latency processing being done on remote servers? Are developers going to want to use the option? I think yes. |
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@newt182 | 22 May 13 | |
Also the way they were talking about cloud computing for games seems like it's a certainty at some point.
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@dtwillia | 22 May 13 | |
Yeah on steam
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@rpd.fire | 22 May 13 | |
all depends on the transfer speed from external storage to the one.
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